My strategy for playing feed-a-puffle
26 September, 2008 at 9:58 pm letters 1 2 Leave a comment
Feed a puffle is a game in the Fall Fair party in the cove. It’s basically a whack-a-mole style game but with a Club Penguin theme.
The thing to remember about this game is that you have limited puffle-o’s but you don’t have limited time. This means that if you’re not sure you can hit a puffle successfully, it’s best to leave it and wait for another one.
Here’s how I play the game:
- Start by feeding all the blue puffles that come up.
- As soon as red puffles start to appear, go for those instead. The puffles need to have their mouths open when you click on them. If you’re confident with tackling red puffles, you could avoid feeding blue puffles at all after this point since they give less tickets per puffle-o.
- The black puffles are a bit harder since they open and close their mouths very quickly. Try to sense a sort of rythem in how the mouths open and time your click to be when the mouth is opening. If you can get this to work, you will earn six points per puffle-o but if you find yourself failing to win too often, you might want to stick to red puffles in order to conserve puffle-o’s.
- I avoid getting the pink puffles altogether. Although they do give eight points, it’s so hard to get them that it’s better to use your puffle-o’s on other targets instead.
- If you do manage to get the pink puffles, you will meet green and purple puffles. Green puffles are similar to black puffles – they spin around and you need to catch them when they’re facing you. Purple puffles must be clicked twice – once to pop the bubble and then once to feed them.
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